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Thanks for playing my game on stream and taking the time to write such a long comment. As for the eardrum-breaking hover sound, that only seems to happen in the WebGL version, I tried the Windows version and it didn't have this problem (maybe it's just Unity WebGL things), and I also didn't have time to fix it since I submitted the game so close to the deadline. I guess the point of the game is to find the balance between increasing the number of balls and still being able to hit the ceiling and progress, though you can strategise by finding out which bricks to break and which ones not to, or perhaps shoot the balls in a way that minimises the chaos. Or you can just get good by training your timing, judgement, and whatnot. Anyway thanks again for your feedback.