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Yea! I felt so bad about that, it was most the teams first time doing a game jam and the one guy who was familiar had never done a HUD based game before so we were all trying to experiment with it, but in the end it took so long to just make sure everything was working okay that we had no time to construct much of a proper tutorial level. I even had a concept designed at one point, so if we ever expand on the game past the jam we'll for sure add stuff like tutorial levels to help the player get a grasp of certain mechanics and when they're best used. Thank you for playing by the way! Next Jam we do (assuming we do one) we'll make sure to get a tutorial proper built so stuff like potential confusion can be cleared up easily.