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Thanks for your feedback!

There's no save because we essentially ran out of time. We originally planned for lots of tracks in the story, bigger cutscenes, and more effects in the levels themselves. That didn't pan out. As for the difficulty, I had wanted to make the experience unnerving/frustrating to replicate the feelings of being on a stage with anxiety. I probably overtuned it, though, and if I go back would balance it out a little better.

Moving forward we don't plan to heavily work on the game anymore. If something happens though, I will take your feedback and make those improvements. Thanks for playing :)