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Man, the art on this one is wonderful. Controls as well and it's a very nice concept approach. Being really picky in here: reduce the drag a bit when colliding with objects, when you do not reach a table and you're doomed to fall but pressing against one of the sides, the player will fall very slowly. Not sure if this is intended but for me, having such responsive controls and very specific jumps and fast pace it felt a little bit weird. But again, that's being very very picky, this one is art :D

At the start of this project I was a little to enthusiast and had planned for 3 levels, one thing I had in mind were walljump  for wich you should slide down a little bit slower. Since I suck at time management and it was my first jam I only went with one but never changed this. Thanks a lot for the feedback!