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I'm going to try and figure out high-level multiplayer. I'd really like to tackle low-level networking, since I absolutely love writing servers and protocols, but I think it'll take way more than a weekend to complete something like that XD

Going to work off of the official docs and see where it leads me: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplay...

As a secondary objective, I want to see if I can compile to an HTML5 target: https://docs.godotengine.org/en/stable/getting_started/step_by_step/exporting.ht...

Hopefully you saw @willnationdev's helpful comment below about the specific considerations around the combo of networking+HTML5 you've mentioned: https://itch.io/post/4455023

(+1)

Yes, and thank you for highlighting the post!

I've done some cursory research into using Python Flask + SocketIO to build a simple server if I get that far.