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I. Way to keep things glitchy. Your choice of instrumentation certainly brings us back to the Golden Age of handheld consoles, but with an unmistakable bass hit worthy of Dr. Dre. The melodies are simple and very much an homage to the genre. I have to try hard not to let nostalgia distract me here.


II. Some of the volume dynamics on the second track feel like Haydn's "Surprise Symphony". You may want to tone it down a bit in terms of Volume on the high end.

III. This is perhaps the least predictable of the compositions you submitted. It's exciting.

IV-V. Chromaticism adds texture to this. It's mismatched and jazzy. I'd have to play the Game for you to sell it.

VI-VII. This feels bass-heavy and dramatic, but I don't know what I'm supposed to be feeling here.

VIII. While the occasional dissonance creeps in, this is a very victorious-sounding, mellow loop. Achievement Unlocked.

IX. I am ready for the Boss.

X. Hurry!! The Lava's RISING.

XI. This is my favourite of these twelve. The pentatonics atop the mysterious chords are very Inspired. The deliberate dissonance is a bit heavy-handed, but I can see it working for a Dungeon. The sample ends it perfectly.

XII. You went full Josh Mancell on this one. I am READY to RACE.

Overall: a charming love letter for Games, inhibited only by its somewhat discordant compositional style.

[({R.G.||S.M.G.)}]

Waking up to reading this comment made my day! :D Thank you for the detailed feedback, especially the constructive criticism. If I ever work this concept into a real game I'm taking all of this into consideration because all of your suggestions are on point. What a thoughtful gesture, thanks so much,