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Plan is: Fires something like a homing shot - firing into an existing worm shot makes it grow from the head, only one growth per turn allowed.

It's mostly set up. There's quite a few animations still to do. It will be quite helpful if it works because it will allow Tholian Web style weapons to exist. Other types of shot could expand into nets or create structures.

seems like quite a powerful weapon. I'm guessing that the bullets don't die or have a longer lifespan than the launcher shot. if the worms don't have a lifespan then there could be problems with enemies just running off once a worm is chasing them.

All shot-types will have a life timer. Can't balance them otherwise.

I'm already planning on a cap animation for the beam. It's a bit unfair getting lazored off-screen and without a range limit I can't balance it against other weapons. It might be cool to see it earlier but at the moment it's OP and has a massive AI presence.