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(+1)

Thank you for your comment. I agree on the time limit thing, but I added it for 2 reasons, the theme is chaos so I didnt want to allow the player too much time to think, as I wanted to force a 'speed chess' kind of gameplay. The other reason is you can cheese the retreat timer by just taking no action. if there is no time limit on turns..

Yes there a few bugs. I was working on the underlying grid system and AI for the first 4-5 days, at some point I had to say 'good enough' and actually work on the gameplay and art. I did want a title screen, ranged attacks, tutorial, etc. but I simply ran out of time hehe.

Thank you for playing.

(+1)

The AI was impressive, very good job still.