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Deleted 44 days ago
(1 edit)

Plot twist: There's actually only one room in the game. :D

But yes, I thought of more variation, but I didn't want to break the game on the last day as I thought of it. 

I wanted to keep the controls simple so that's why I didn't add a separate attack button, but for a further developed game I'll definitely have it as an option in addition to auto-battle.

I added the core game loop on the last day so I had to finish it quick. :D


I kept the player movement slow as to bring in some Souls-like feel.

The playable area on the map used to be bigger, but after playtesting I already shrunk it down a little. There could still be some fine-tuning, yes.


Thank you for playing my game and for the constructive feedback!