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Good storyline and dialog with the characters. Like lots of others, I found combat too tough. First mob wiped my party before I could heal, even after equipping.

Explained combat system, mobs less OP, fixing a few combat bugs so things work right, all would have improved this so much. For jam games, extremely narrow victory conditions dependent on opaque skill farming is going to kill almost everyone. Had no idea what many of the status effects did, and things like panacea didn't remove some of them (weird nail things?).

It was super satisfying to finally win though, and I definitely respect the depth of combat! I think I must have lucked out getting skills and items sufficient to win because I don't think I could have done it without everything I had (Haste + Slow combo 100% necessary, as were a ton of OP potions). 

If you had time post jam, tossing some scenes in instead of scrolling text would really boost the storytelling (I almost feel like the players could have gotten the point without the setup story scroll). 

Super glad you got a Harold entry in!!

Yeah most of those issues were due to slacking off and not having enough time to finish toward the end. The scrolling text in the beginning though was intentional as a nod toward something that roughly inspired the theme behind this game, and somebody I think caught it in Hawk’s stream: Final Fantasy Legend (1-2)

That said, I love making/playing challenging games so while that probably won’t change about my entries overall, I do plan on adding a difficulty selector going forward. Not everyone likes super-hard fights, after all, and that’s fair. :)

As for lucking out on the skills/items, I did intentionally put the most important utility skills (Morale in particular) at the bottom of the progression tree or in easy to find places so they’d be in most people’s skill sets by endgame. For everyone else, that’s why the king dumps a ton of consumables on the player.

Looking forward to the next Harold jam!