Good storyline and dialog with the characters. Like lots of others, I found combat too tough. First mob wiped my party before I could heal, even after equipping.
Explained combat system, mobs less OP, fixing a few combat bugs so things work right, all would have improved this so much. For jam games, extremely narrow victory conditions dependent on opaque skill farming is going to kill almost everyone. Had no idea what many of the status effects did, and things like panacea didn't remove some of them (weird nail things?).
It was super satisfying to finally win though, and I definitely respect the depth of combat! I think I must have lucked out getting skills and items sufficient to win because I don't think I could have done it without everything I had (Haste + Slow combo 100% necessary, as were a ton of OP potions).
If you had time post jam, tossing some scenes in instead of scrolling text would really boost the storytelling (I almost feel like the players could have gotten the point without the setup story scroll).
Super glad you got a Harold entry in!!