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Did not open box, entered bedroom,  picked up box again, made sure chandeleir did not fall, went to fireplace, died

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ERROR in

action number 1

of Alarm Event for alarm 0

for object oDemoBadEnd:

Data structure with index does not exist.

at gml_Script___scribble_get_font_data

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gml_Script___scribble_get_font_data (line -1)

gml_Script___scribble_generate_model

gml_Script___scribble_class_model

gml_Script_anon___scribble_class_element_gml_GlobalScript___scribble_class_element_36962___scribble_class_element_gml_GlobalScript___scribble_class_element (line -1)

gml_Script_anon___scribble_class_element_gml_GlobalScript___scribble_class_element_25049___scribble_class_element_gml_GlobalScript___scribble_class_element

gml_Script_refresh_text_elements

gml_Script_scr_create_text

gml_Object_oDemoBadEnd_Alarm_0

Opened box, did not look at any evidence other than prfrock photo, chandeleir fell, did not look at red hair, unlocked staircase, died,

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############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 0

for object oDemoBadEnd:

Data structure with index does not exist.

at gml_Script_anon___scribble_class_element_gml_GlobalScript___scribble_class_element_36962___scribble_class_element_gml_GlobalScript___scribble_class_element

############################################################################################

gml_Script_anon___scribble_class_element_gml_GlobalScript___scribble_class_element_36962___scribble_class_element_gml_GlobalScript___scribble_class_element (line -1)

gml_Script_anon___scribble_class_element_gml_GlobalScript___scribble_class_element_25049___scribble_class_element_gml_GlobalScript___scribble_class_element

gml_Script_refresh_text_elements

gml_Script_scr_create_text

gml_Object_oDemoBadEnd_Alarm_0

Thanks for the reports! That's a known bug we're trying to hunt down, so that's a huge help. If you're curious, it's an error when the game tries to reset all its variables to let you start fresh - it goes too far and erases some important data the game needs to function properly. You'd think that'd be an easy fix, but it's being surprisingly evasive.

Again, thank you! We'll keep working on it!