it's pleasure to have found Lurking has got sequel. the course which your dev took is truly not only re-imaging retro style but retrieving long forgotten adventuring heart. such challenge is always welcome. thank you, devs. :)
but i have some complain and suggestion. its about screen design.
its too dim at night/in cave so im overlooking things often on the ground or surroundings. the rain effect as well just becomes annoying. along with combat log, it covers char's graphics.
such "rich expression" is often seen in modern ARPG/Hack'n'Slash/MMORPG but affordable only when in bigger screen layouts which could hold enough space (or adjustable camera view and scales for info related parts) and having separated stats gauges which is kept in standout manner.
a game in lo-res (or lo-res looking game like this) screen needs more clarity than real/rich flavor imo or it gets just losing visibility of vital part, thus cause to be too stressful to play.
the actual drawing space is quite small afterall, isn't it ?
i think its better have options of turning effects off like realtime zone lighting, weather or even day/night cycle, adjustable gamma collection and color scheme if possible unless the screen design gets changed.