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oklabsoft

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A member registered Aug 01, 2016 · View creator page →

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Thanks, Vitokin! We will make a purchase option available as soon as we have a completable initial version. Things are moving along nicely so I will keep you posted. :)

Adoru... Great news and well done! THANK YOU for letting us know... it is always a great day to hear that someone finished the game and enjoyed it. :) Good luck in L2!

Thank you!!!

Hi there. Nope... L2 is 900x900. L1 is 300x300.

Thank you!!!!! We really appreciate hearing that! We are still working hard ...  More is on the way... :)

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It's never easy. Pulling for you! Keep at it. :)

Thank you so much!! Please do let me know if you complete the game. :)

thanks so much! Long way to go but the pace is picking up. :)

Questions? Suggestions? Drop by the oklabsoft Discord... OKLABSOFT DISCORD

Bugs?  hints? support? discussion? suggestions? Drop by the oklabsoft Discord...

OKLABSOFT DISCORD

Bugs? hints? support? discussion? suggestions?... drop by the oklabsoft discord...

OKLABSOFT DISCORD

Looking good, Chris! Was glad to see an update... it's been a while and was hoping you didn't shelf it. :)

Good news... The Vermys project is now Lurking III: Vermys and things are ramping up. The two of us have cooked up some great ideas and we are eager to move forward. I have settled on C as the language in which to develop Vermys along with a tremendous boost from the RayLib library. If anyone reading this has ever considered trying to do some coding, RayLib makes things as smooth as you can get and I highly recommend it! I have updated the Vermys page with some additional info and screenshots so be sure to check it out. I am making good progress in converting the 900x900 L2 map into L3V with some basic models and you can now walk around and explore the world in 3D which, at least to me, is very cool.

Excellent! There will probably be at least one more patch with some minor fixes that we are working on (including the problem with reposition of the window when adding characters at the guild which I have fixed). Thanks for bringing that one to my attention! :)

Thank you!!! Any chance of revisiting lighting/lights for 3D in the future?

thanks! Appreciate you playing and glad you enjoyed the journey and took the time to let me know. Always love hearing the news that someone has completed the game. :)

You are correct. The place you are looking for is accessed through Degdamark. Let me know if you need more. :)

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Hi! Oh no!? Does a message saying "the aura of V... Recedes." appear when you attack the wight with Spellsinger? If not, has it been changed to Spellsinger+ yet? If so shoot me an email at oklab.software@gmail

Thanks! Working on basic combat now. Once that is operational I would like to get an early demo up and hopefully get some input/suggestions while everything is still fluid.

This is very cool. Love the aesthetic. Need to pick a fight a can win. :) Hope there is more to come!

Thank you! Good luck with L2. Let me know if you complete it (or get stuck and need a hint).

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Thank you! An email to oklab.software@gmail.com would be good or you could leave them as comments in latest Dev log post. Much appreciated.

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BTW, as I began to brighten tiles and some looked good and some washed out, I started to wonder if you are an artist? Your perceptions were very astute.

Thanks!! :)

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Thank you very much! Please keep us posted on your play progress as we love to hear from players.

Regarding the points you make, they are very valid.

I will be working on trying to correct these issues as best as I am able. I can definitely brighten the tiles and will try to find a means to solve these other issues you mention as well.

In the mean time, you may wish to try adjusting the options of narration size to SMALL and nightlite to ON. Please also know that pressing [C] key will clear the narration from the screen.


Thanks again! I will be working on this.

Like Lurking I, Lurking II provides minimal guidance. It is up to you to talk with the inhabitants to unravel the mystery and find your way to the end of the quest. While 'character building'  is one aspect of the game (you will need accomplished burglars, warriors, mages and musicians before the end), Lurking II is also about exploring the unknown, solving puzzles, using your intellect and wit, uncovering secrets, and experiencing a great story. If you enjoy these things in a game, I believe you will love Lurking II. As a word of warning, if you find games that are not centered solely around getting stronger to be boring, you probably will not enjoy it.

Attributes are raised in the game by drinking from mystic pools across the land. There is a pool for each attribute. The effects are determined by level and total of your attributes. So if you have high attributes to start, this is better to begin but you will need to attain a higher level before a pool can affect any attribute further. If you start with lower attributes, you are weaker to start but will be affected at lower levels from drinking and provided you find the pool you seek can have better control over progression. There are pros and cons either way. Hope that makes sense. :)

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Thanks for trying it out. Sorry to disappoint early. Alt-tab does not work properly with the game. Because of this a Ctrl-M option which accomplishes the equivalent was added but only works once you are in your quest.

When creating a character, points can be taken back by right clicking with mouse or left arrow key when attribute or skill is highlighted. Once last point is distributed it is locked in though. Rolling all greens to start is good to begin but will cause a delay later in progression.

The manual is not packaged with the demo yet but you can download it from the itch page for free also. It explains character creation and has some other good info like a map and bestiary.

Hope you will continue to check out the game and appreciate the feedback!

You inspired us! Some new maps available on project page... a composite world map as well as a BIG screenstitch. :) Thx!

Excellent! If we ever get anything better made/printed I am sending you one. :)

Hi, and thanks! Yes it is. The layout of the world is basically identical (we used the L1 map file for a template). 

Thanks! I am certainly loving it so far and actually making some progress. Knowing where to reach out for help if I get really stuck will hopefully keep me from the constant temptation to just go back and double-click that vb6 icon. :)

Keep up the awesome work and looking forward to 2.0!

Thank you, sir, for such a fine library! I am a vb6 hobby game programmer and was trying to transition to C# for my third game. A friend at BlitWise recommended RayLib and I gave it a shot. I really like C thus far and Raylib has begun to make 3D accessible for me (and looks much better than my 'layered transparency' approach I was taking in vb6 for my 'dungeon view'). Certainly I am struggling with many things: some C related, and some related to utilizing RayLib. I try always to figure things out on my own but I am wondering if you accept specific questions and if so what is your preferred method of receiving them? Thanks!

Fabulous news! Thank you for playing and for sharing your victory with us... and well done! 

SPOILER WARNING! : Jareth in Borrealis directs you to one of the town guards who further directs you to the holder of the scroll piece.

Don't celebrate too long. Your services are again needed in Lurking II. :)

Best wishes, -OKLABSOFT

Thanks! :)

Thank you! We really appreciate hearing this.

True. (Although I tend to be the opposite and need my brother to keep me from my 'That's good enough' attitude) :)

I meant combat though. I struggle with 'making combat fun' too. It is a big challenge I think in creating RPGs.

lol. welcome to my world and probably most devs! :) Keep at it! Watching with interest...

Glad you are liking L2 so far. Some of the reagents needed to learn spells are somewhat difficult to track down. Best bet is to take note of who the teacher is (and where they are) and what he or she requires of you. As you travel about and talk to others you will likely find more information to track some of them down. If you want to keep a notepad open for journaling, ctrl-m is a handy way to hide/show the game from within your quest. Of course, if you become frustrated and need a hint just email and my brother or I will get you back on track. :)

Just a little update here. Now that L2 is in good shape (just working on release ancillaries and waiting on a bit of beta feedback) I have shifted much thought to Vermys. I have been trying some things out in the proto (vb6) because it is quick and easy for me to get results but I will soon be starting the working v in C# of which I have been tinkering with an L2 recode to get my bearings and figure out what I need to be able to do. It has been a bit of a task bit I am making good progress with the language so it is my hope that there will be OSX and Linux versions of Vermys (and hopefully L2 as well but this is largely irksome work for me). Still have no idea what combat will be like but  am hoping to include much more text in Vermys in the infocom vein.