Little issue there with v4.0 LINUX version (possibly MAC too for same reason). Should be good now. Let me know if anything else pops up.
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Now that the L1 recode is done it is full speed ahead. The whole exercise really put me in a much better position to move forward with both titles. I have done a deal with Vermys lately but Void has been more of rethinking approach rather than cramming it into a mold. Really appreciate your interest in both and I am.full steam ahead on both now!
Thank you, Athanasius! It has been fun and refreshing working in Sci-fi for a bit. Regarding L3, this is a project that I hope to be my greatest ever. All of my experiments so far (including making Void) are guiding me to the creation of the best possible Lurking III: Vermys that I can make. Now that I know what my basic capabilities are as far as presentation, I have been working a great deal on planning and documenting all of the aspects of the game including characters, mechanics, items, levels/areas, story, etc. It will happen, and I promise that it will be worth the wait! :)
Good news... The Vermys project is now Lurking III: Vermys and things are ramping up. The two of us have cooked up some great ideas and we are eager to move forward. I have settled on C as the language in which to develop Vermys along with a tremendous boost from the RayLib library. If anyone reading this has ever considered trying to do some coding, RayLib makes things as smooth as you can get and I highly recommend it! I have updated the Vermys page with some additional info and screenshots so be sure to check it out. I am making good progress in converting the 900x900 L2 map into L3V with some basic models and you can now walk around and explore the world in 3D which, at least to me, is very cool.
Excellent! There will probably be at least one more patch with some minor fixes that we are working on (including the problem with reposition of the window when adding characters at the guild which I have fixed). Thanks for bringing that one to my attention! :)
Hi! Oh no!? Does a message saying "the aura of V... Recedes." appear when you attack the wight with Spellsinger? If not, has it been changed to Spellsinger+ yet? If so shoot me an email at oklab.software@gmail
Thank you very much! Please keep us posted on your play progress as we love to hear from players.
Regarding the points you make, they are very valid.
I will be working on trying to correct these issues as best as I am able. I can definitely brighten the tiles and will try to find a means to solve these other issues you mention as well.
In the mean time, you may wish to try adjusting the options of narration size to SMALL and nightlite to ON. Please also know that pressing [C] key will clear the narration from the screen.
Thanks again! I will be working on this.
Like Lurking I, Lurking II provides minimal guidance. It is up to you to talk with the inhabitants to unravel the mystery and find your way to the end of the quest. While 'character building' is one aspect of the game (you will need accomplished burglars, warriors, mages and musicians before the end), Lurking II is also about exploring the unknown, solving puzzles, using your intellect and wit, uncovering secrets, and experiencing a great story. If you enjoy these things in a game, I believe you will love Lurking II. As a word of warning, if you find games that are not centered solely around getting stronger to be boring, you probably will not enjoy it.
Attributes are raised in the game by drinking from mystic pools across the land. There is a pool for each attribute. The effects are determined by level and total of your attributes. So if you have high attributes to start, this is better to begin but you will need to attain a higher level before a pool can affect any attribute further. If you start with lower attributes, you are weaker to start but will be affected at lower levels from drinking and provided you find the pool you seek can have better control over progression. There are pros and cons either way. Hope that makes sense. :)
Thanks for trying it out. Sorry to disappoint early. Alt-tab does not work properly with the game. Because of this a Ctrl-M option which accomplishes the equivalent was added but only works once you are in your quest.
When creating a character, points can be taken back by right clicking with mouse or left arrow key when attribute or skill is highlighted. Once last point is distributed it is locked in though. Rolling all greens to start is good to begin but will cause a delay later in progression.
The manual is not packaged with the demo yet but you can download it from the itch page for free also. It explains character creation and has some other good info like a map and bestiary.
Hope you will continue to check out the game and appreciate the feedback!