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oklabsoft

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A member registered Aug 01, 2016 · View creator page →

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Recent community posts

Yikes! Thank you for letting me know. Must have been from testing time and forgot to close it. I will address it. Thank you for playing! Hope you are enjoying the game.

Absolutely not. Just taking longer than hoped. Still working. Thank you for your interest!

Sure. Email me and I can hook you up if interested.

BTW if you are done with link or good with just using Win version let me know. Probably shouldn't leave this link up? :)

Thanks for letting me know.  Another ran into the same issue with the LINUX build. This worked for him: https://drive.google.com/file/d/1yRMjoIBPISM0UhtZnI4S48uxPhAm2R_F/view?usp=drive...

Thank you so much!

I agree that if a dev opts to allow reviews with ratings they should be visible to anyone.

There is an issue with escape danger spell causing Soulbearer to 'disappear'. If it happens to you you will know it do email me or hop on Discord and I will get you fixed up. A patched version is forthcoming. Thanks!

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The only issue that might be the issue is missing some basic linux commands... which confuses me greatly. Ask them to try just launching the Immortui executable? THe launch.sh is just so the .desktop file has the correct icon.

I don't know anything about LINUX but I will see if I can get you an answer. :)

Thank you!!!! :)

Hey! Thanks for the interest. Yes! We are still working on it actively. We actually restarted the project which was originally in VB6 and used C like the L1 reboot. Going has been slow but we move closer each day. Thank you for your patience and we will try not to disappoint! :)

Either is fine. My email is oklab.software@gmail.com. Thanks!

Hi! Thanks for checking out the game. I am at a loss here. I just downloaded a fresh copy from itch and it started up fine (I use Win10 as well). The only thing I can think is that something was corrupted in download although I have never seen that before but maybe try a fresh copy from download. Also, the data/quest files are not interchangeable between the two (just in case you tried that?). Any more info on the error? Thanks and sorry for the frustration. :(

As much as I tried to make v4.0 pristine on release, I've got two people with playthroughs going on right now and there are some bugs showing up... mostly apparent when using adventurer slots above the first 5 slots in the party. I've been addressing all of the bugs as they come up and I will be getting 4.1 out as soon as I can.

Little issue there with v4.0 LINUX version (possibly MAC too for same reason). Should be good now. Let me know if anything else pops up.

Now that the L1 recode is done it is full speed ahead. The whole exercise really put me in a much better position to move forward with both titles. I have done a deal with Vermys lately but Void has been more of rethinking approach rather than cramming it into a mold. Really appreciate your interest in both and I am.full steam ahead on both now!

Yep, LINUX. :)

BTW - music... sometimes I think I am making stuff up but it's just something rattling around in my head from a day, week, or year ago. not surprised it sounds familiar :)

Good news! Thank you!! 

OK thanks! Could you please try win build I just posted and let me know? :)

Haha. Figured stuff like this would happen. Windows?

Glad to hear you are still working on the game! Keep it up. :)

Thank you very much!

haha! Just love to know anyone is excited for our games. :)

closer every day... :)

Thank you, Athanasius! It has been fun and refreshing  working in Sci-fi for a bit.  Regarding L3, this is a project that I hope to be my greatest ever. All of my experiments so far (including making Void) are guiding me to the creation of the best possible Lurking III: Vermys that I can make. Now that I know what my basic capabilities are as far as presentation, I have been working a great deal on planning and documenting all of the aspects of the game including characters, mechanics, items, levels/areas, story, etc. It will happen, and I promise that it will be worth the wait! :)

Thanks, Vitokin! We will make a purchase option available as soon as we have a completable initial version. Things are moving along nicely so I will keep you posted. :)

Adoru... Great news and well done! THANK YOU for letting us know... it is always a great day to hear that someone finished the game and enjoyed it. :) Good luck in L2!

Thank you!!!

Hi there. Nope... L2 is 900x900. L1 is 300x300.

Thank you!!!!! We really appreciate hearing that! We are still working hard ...  More is on the way... :)

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It's never easy. Pulling for you! Keep at it. :)

Thank you so much!! Please do let me know if you complete the game. :)

thanks so much! Long way to go but the pace is picking up. :)

Questions? Suggestions? Drop by the oklabsoft Discord... OKLABSOFT DISCORD

Bugs?  hints? support? discussion? suggestions? Drop by the oklabsoft Discord...

OKLABSOFT DISCORD

Bugs? hints? support? discussion? suggestions?... drop by the oklabsoft discord...

OKLABSOFT DISCORD

Looking good, Chris! Was glad to see an update... it's been a while and was hoping you didn't shelf it. :)

Good news... The Vermys project is now Lurking III: Vermys and things are ramping up. The two of us have cooked up some great ideas and we are eager to move forward. I have settled on C as the language in which to develop Vermys along with a tremendous boost from the RayLib library. If anyone reading this has ever considered trying to do some coding, RayLib makes things as smooth as you can get and I highly recommend it! I have updated the Vermys page with some additional info and screenshots so be sure to check it out. I am making good progress in converting the 900x900 L2 map into L3V with some basic models and you can now walk around and explore the world in 3D which, at least to me, is very cool.

Excellent! There will probably be at least one more patch with some minor fixes that we are working on (including the problem with reposition of the window when adding characters at the guild which I have fixed). Thanks for bringing that one to my attention! :)