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Version 1.008

Adjustments/Balancing:

- Removed some hyperspace burn from store ships to have it obscure chests less

- Made some item quotes a little less cryptic

- Fury Dash no longer lowers your jump time

- Fury Dash regenerates more shield now

- Some enemies drop more shield replicants now

- Recon areas should no longer get placed in collision with floating island props

- Enemy homing missile explosions exercise less force one your jet now

- Sticky explosion hitlag reduced

- Sticky explosion hitlag now only triggers for close by enemies

- Maximum amount of player flock drones is now capped depending on how many flock drone stacks you have

- Party Ammo is a little easier to unlock now

- Made unlock conditions for [redacted] a tad more obvious

- Boost ignition will no longer affect camera if it is already further ahead than the boost cam position

- Jet Back Mirror paint now deflects all photon attacks currently in contact with you when it triggers (should deflect dual beam attacks this way)

- Grenade launchers damage buffed

- HE-Rail buffed

- Blade Hull affects accuracy and recoil more

- Hopoonite Injector now extends the time of your final jump for each additional chain jump you performed

- Firestormer active now has a slight dmg-charge timeout

- Stacks of Flare Factoria now lower flare drop intervals (alongside still giving you more flares to drop)

- Made the check for whether player shots are in the "collided" state slightly more economic

- Photon shots now loose any bounce they have if piercing shields and should no longer bounce of shields

- Floatoid Cealaformer and its shield have more health now

- Objective marks in the ruin zone should now contrast better with nigh vision

- Blade Hull and Glass Configuration are now rated tier III

- Waves can no longer spawned epic rated enemy types (Flak Mechs, Super AWACS, Armored Suits etc) in the first few spawn events of a wave

- Only roughly a third of hostile trash rated drones will hunt you down, the rest will slowly spread out to guard an area

- Triggering guarding drones attacks has a chance to agro them into hunting you

- Field drones will always hunt you

- Rocket drones will never hunt you

- Drones now have variable attack ranges, with every type except field drones needing to be closer in oder to fire

- Armored Suit attack range decreased

- Armored Suits need to be further away in order to repair themselves now

- You can now parry Armored Suits melee attack with your own melee

Bug Fixes:

- Fixed fullscreen tick box not displaying your current selection correctly when first entering the options menu

- Fixed SRM Storage Balloons dropping additional shield replicants each time they are hitflashed

- Fixed The Eye's carrier shield being slightly off center

- Fixed The Eye MKI starting with an additional invisible half heart

- Fixed Smart Bomb firing double shots

- Fixed Orbital Support: Bomb Displace

- Fixed final boss fight sometimes having Anti Matter Storage balloons present

- Fixed run end arrows not disappearing after advancing into endless mode

- Fixed [redacted] not disappearing after going into endless mode

- Fixed a bug that didn't allow granade launchers to profit from Flak Ammo

- Fixed Cloud Computing being able to affect shots a second time after their flak effect triggers

- Fixed Flak Ammo child shots not inheriting homing properties correctly (at all actually), leading to some nicely ridiculous behavior with G-Link Ammo

- Fixed intermission hyperspace streaks spawning on screen on some resolutions

- Fixed credits not being skipable if you initiate them after death in endless mode

- Fixed endless mode always taking place in ruins zone (?)

- Fixed Factoria Flares being able to be dropped during jumps

- Fixed End-Tech code breaker not working with mouse aim, again

- Fixed game not remembering whether you have mouse aim enabled

- Fixed wrong color on "combusting" weapon prefix text

- Fixed [redacteds] callsign not displaying correctly