The game has one pretty simple game look, but it's really fun, so I ended up playing it for a good while even after I won a bunch of times. This is pretty rare for a jam game, and come to think about it, this is a really gameplay for a jam: It's short, it's super packed with action and it is very intuitive. After playing a lot of games I found this really fun. But because I spent a bunch of time there, I gathered enough criticism about it :D . First of all the best way to win is to avoid fights and just wait until everyone else defeats each other. Of course that comes as a challenge in of itself, so that's one way to play. Secondly it could really use indication of health, I see that I lose after bumping few times against others, but it wasn't really clear that I was losing hp, so the loss came as a surprise sometimes. Of course for some xyro blades I saw their parts fly off, but not for every one and it might of been my enemies. Actually these were only 2 criticisms, all other stuff is great. I really liked the unique styles of each blade, the upbeat music and satisfying physics.
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Thank you so much! Glad you enjoy the game!
And yeah I agree, at the moment the there isn't a lot of gameplay mechanic to add diversity to the way players can play. Hopefully when I add more feature the gameplay will feel more dynamic. The health currently is actually shown by how fast the blade rotates, but I do feel that it's not obvious enough. However I am planning to continue my original plan to include a Stamina, Health and Damage bar. Stamina being regeneratable, while Health can't.