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Interesting concept! I like seeing games where you rotate a specific part of the stage, instead of the whole stage. It can create nice puzzles. I really liked the way the vision was obscured and the general atmosphere. There were some issues with the character getting stuck in the environment, but with some polish this can turn into a really cool game

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Thank you very much, I appreciate you giving my game a try and I’m very glad you enjoyed it! Unfortunately, by the time I got to level design, it was exceedingly late for me and I didn’t get as much time to balance everything in the levels. I explicitly reduced the slope a character could walk up to prevent some easy victories, but it does turn out that caused more issues (like getting stuck) that I didn’t foresee. :)