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MAPS! I'm always excited to see a player-led mapbuilding game, and I feel like you've done an excellent job here using the physical presence of the dice and materials at the table. There's something to be said for a game that really leans into how tangible TTRPGs can be.

Favourite detail: The whole crossroad / encounter trail mechanic is super interesting, and I like that it emerges organically from the dice. The way you use the crossings to drive interaction is cool and novel, which is immediately intriguing.

Maybe next time: I feel like Conquest and Glory could use a tiny bit more room to breathe! The rules text is dense and bursting with ideas  in a way that makes me wish you had a little more room to explore it with diagrams or examples. Still, that's the name of the one page game! Limitations breed creativity, and I like what you've built here.

Thanks for sharing your game with us!

Thank you for the (very) kind words! And for the time and effort you clearly put into engaging with my little game here, I greatly appreciate it.