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(+1)

Beautiful game! The controls were fluid, the music was fun, and the over all presentation was excellent! The top were amazing! I wonderful and original use of the assets!! I also really liked the speed lines. I know it’s probably a really simple effect, but it does really accentuate the sense of action in the game.

I do wish there was some way of knowing how much “health” I had. There’s obviously a mechanic where the tops break due to being hit, but given that I have no idea how much damage I’ve taken, I’m never really sure if it’s a good idea to go for the kill, or hang back. This causes me to hang back probably more than I need to.

The health bar wouldn’t need to be exact either. Maybe just show parts of my top coming off to represent damage, then, as I regain health, those parts can fade back on.

Beyond that, this is an amazing game! Well done!!

(+1)

Hey! Thank you so much for streaming my game and the awesome feedback, really appreciate it a lot! 

Glad you like the speed lines, it's actually made from a particle effects emitting a stretch out circle from Kenney's asset. Also, a little fun extra hint: the more "intense" the speed lines are, the more damage you'll do.  

As many players has pointed out,  I do feel that the current heath system need some improvement. This is especially true for the visual indicator, since the only way to know your current health is by the rotational speed of your blade. As a result this makes it not obvious and might not even work properly due to fps performance of different computers.  

I was thinking of continuing my original plans to include a Stamina, Health and Damage bar. Stamina being regeneratable from environment interactions, while Health can't be regenerate but can only be reduced by fully charged attacks. (Either reducing to 0 will result in the player losing. ) However I fear this mechanic might be too generic? 🤔 

Once again thank you so much, and glad you enjoy the game! Also really nice to see there's a streamer streaming game jam content from Kenneys' !