Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Can you tell us a bit more about the game and what specifically you want feedback on? Because it's a bit of an investment to try this out. Also, I might not be able to help you since first person games give me motion sickness a lot of the time, but I'm willing to try.

(+2)

Its a survival game where you have harnessed the powers of hell and can now perform magic abilities (such as Fireball, Life Drain and Heal; More on its way) You make your way threw the destroyed town finding resources(Very limited and weapons do not work yet) killing the Zeds that now own the town. Their 3 different spawn locations for items (will be posting pics to help) and 3 types of usable items right now; food, medical and water. Each one does some thing different and has a items details panel in Inventory. As you go around killing Zeds you gain EXP, when you hit certain levels like level 5 you gain Life Drain power which does damage over time and when you get heal at 8th level you must first use Life Drain to store a Heal value which you have 30 seconds to use.

Now main focus is the leveling (which im fixing today can't go past 5th level not enough zeds making a spawner). So far leveling up is "Supposed" to help slow the draining of Stamina, Hunger, Thirst and Mana also increase the damage done from powers. Level system is way broke as of now 1st level is pretty balanced; 2nd level is pretty hard as my math is off and not enough put into the equations and once you hit 3rd level game becomes real easy as stamina no longer applies (MATH) along with hunger and thirst depleting way to slow. If possible give feelings on system and if its kinda on right track (aside from math) if any one knows any good equations to use to help that would be great. Also how is the item spawning? Should the weapons and other non usable items be taken out for now? How do you feel about using weapons IE guns when you have magic powers?


Just really looking for some constructive criticism on overall game idea and thought on best ways to balance things. ( lots of bugs are present but I am slowly trying to weed them out and have answers for a few of them which will be in update either today or tomorrow) In the update the item spawners will nolonger be tied to every item and will have their own categories such as food/water, medical, weapons and resources. Also crafting will be coming real soon not much left to do on it(Crafting will not be minecrafty more like the Forest with smaller and less items, just minor crafting to help situations)

Any other questions please don't hesitate to ask. Thank You very much for your help hope to hear from you.


Mike