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(+1)

My only suggestion would be to avoid mixing pixel sizes in the pixel art. The text and the background art use different pixel sizes, and the outlines of the text boxes appear to be high resolution (not pixelated at all). Strictly a consistency thing, awesome work regardless.

(1 edit)

glad you enjoyed it! yeah, the pixel sizes are related to the font. I went pretty low with it (the game is 64x128), so the text needed to be more dynamic. The text boxes are actually just a style applied to labels, so they are also in high res. there is probably another way to do them though.