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This was fun! I didn't really play with a strategy in mind except trying to have my ships on the field as much as possible (as they aren't doing much sitting on the wall) but did manage to win a couple of rounds this way.

 The throws are a bit hard to control with the mouse but it's not that bad once you get used to it, I just wish that if I accidentally throw too fast I wouldn't immediately lose that ship, maybe making it bounce off the opposite wall and take some damage would be enough.

Also  I might be wrong but I think the 3 ships have different characteristics ? I think the chonkier one made the opponents bounce farther and one was faster than the others, if so that's pretty cool! Might be a great way to expand the game by making more ships avaiable and making the player chose their own line-up before a match. 

Thank for the feedback, I'm glad you liked it! Indeed the ships do have different characteristics. I was going for a simple game but with some deeper strategy elements for those who are a bit more invested.

The flying off the map is another design desicion for strategy reasons. If you want to intercept an enemy unit you would need to throw your ship further, but if you throw it too far it will explode. I obscured the force calculation for the same reason. You have to develop an intuition for the applied force. However, I know I didn't communicate the throwing mechanics properly. I wanted to add an arrow or some kind of force indicator but I ran out of time.

Again, thanks for playing and your feedback! I appreciate it :)