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(+2)

The jitter can't really be fixed without possibly breaking a bunch of stuff sadly. 

The platforms snapping around makes no sense in singleplayer as that code doesn't run in singleplayer. Those objects "snapping" is a client > server sync issue. 

I should be able to improve the resync so instead of just snapping, it lerps over time. 

Also, what is the ping it says on the title screen? 

I don't recall what the ping was back then, but if I were to check now it says 42ms for the server I was on.