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(1 edit)

I think I ran into some potential bugs, which is odd because I could have sworn I had no issue with these previously. (I tried checking version 1.0 and it was bugging out the same as the current one).

In Wildwood I noticed that if I jump in the water along the beach, even the one close to the club, I sort of clip through the water a little and you sort of see under it as if that part of the stage is missing. Considering how glitchy it looks (especially when trying to go to the club) and difficult it makes it to jump out this didn't seem intentional.

The other that I also discovered in Wildwood but seems to effect other areas are coming in contact with just about any moving object. Your character/the object seems to glitch out and start stuttering/shaking. Many times this seems to cause either the object or you to get flung. When I tried jumping on the tram car it would stutter and slow down, and sometimes just disappear. And I was almost never able to ride the Ferris Wheel for more than about 10 seconds, as I would then either suddenly clip through it, or get yeeted so fast and far out of bounds that the game doesn't even realize I have gone OOB and I have to manually respawn.

This seemed to be happening with the pistons in The Anomaly too, which is odd since I had gone through that level several times previously with no problem, but now I could not manage to get past them as I would keep clipping through them.

It seems to be slightly more stable when playing offline, but it was having issues both singleplayer and multiplayer.

(+2)

The jitter can't really be fixed without possibly breaking a bunch of stuff sadly. 

The platforms snapping around makes no sense in singleplayer as that code doesn't run in singleplayer. Those objects "snapping" is a client > server sync issue. 

I should be able to improve the resync so instead of just snapping, it lerps over time. 

Also, what is the ping it says on the title screen? 

I don't recall what the ping was back then, but if I were to check now it says 42ms for the server I was on.