Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Really inspiring stuff! I'm a newbie to voxel art and was wondering if you render and animate everything in UE4? Basically after you create your art assets in MV what happens next? Still trying to wrap my head around what a 'common' workflow is. Thank you for your time and keep up the awesome work! 

(1 edit)

Hello there, thank you for your support! I render and animate everything in UE4 yes, appart for those screenshots, they are directly rendered in Magicavoxel. the gif animation was done in a very cool software called screentogif. With this you can record your screen and make a gif out of it, it's also possible to edit the images etc.
For game dev production I usually make my models in magica, I export them into an OBJ, I optimize them in 3ds max if needed (characters need it), then I rig them, usually with an auto rig such as mixamo. And I'm off to import it in UE4 :)
Hope you find it useful. Don't hesitate asking me questions if you need and to show me your voxel art, @mask974 is my twitter.  

Thank you so much for replying Max! When you say you 'optimize' them in 3ds max what does that entail? This is super helpful, thank you again. And what is the file format that is exported from mixamo? 

You are welcome. I'm glad to help! By optimizing I mean "repairing" The topology, adding loops where there are joints for the characters, and make a UV channel for lightmaps for environment stuff.
Mixamo exports FBX format.

(+1)

Gotcha, some of that sounds like a foreign language to me but for now I'm just going to concentrate on making some voxel art and getting it animated to the best of my beginner ability. :) Thank you again for taking the time to respond.