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I love strategy games and this is a unique one in a lot of different ways. It's fun to expand the kingdom and to plan ahead to build the best place possible. It's really interesting stuff and the combination of building and rotating was interesting. I think the next step is to add some immediate threat or sense of danger. It's fun to build stuff and maximize profits, but there's not much feedback. If you were defending your kingdom or hoarding supplies to survive the winter, it would give it a much stronger sense of success/failure. That's my two cents! Either way I love the core concept!