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Really nice, well-polished game. There's a lot here for something that was made for a 48-hour game jam. I really liked your inclusion of an interactive tutorial too. One little thing that frustrated me though was that it was hard to line up the missiles to hit the turrets. Some kind of forward indicator showing you where a bomb would land (like in Xevious) would be a big help.

Yeah would have liked to do something like that but i couldnt come out with something that would not be to obtrusive