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(1 edit) (+1)

Tight mechanics, great presentation. One tiny thing you could improve: The unlit side of the space elevator is quite dark. Some global illumination or a second, darker light source would help.

edit: oh and great sense of speed!

agreed! initial plan was to have a bunch of differently lit environments (also a parallel bizarre universe) so I wanted to preserve that value contrast for maximum impact when you enter a brighter level… but then had to cut content to ship on time. :)