Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Took me a bit of time to figure out the throwing. I also had a few cases when the little ships got stuck in one of the bases, not sure how to replicate that though.

The lighting is incredibly nice. That combined with the great music and sound effects really make the atmosphere captivating.

 Unfortunately a lack of player control after throwing the spaceships makes the game a bit less engaging. I didn't really feel like I was impacting how the match played out. 

This is a cool interpretation of the theme !

(+1)

Yeah, the throwing controls do need a tutorial and feedback. Something like a power bar, or at least an arrow would help a lot.

The stuck ship is a bug (unfortunately very well known, many people have encountered it :( ).

The lack of control was a design decision. There is actually a lot you can do to influence the outcome. Trowing a correct unit to a correct spot does make a difference. But it definitely should be more obvious.

I'm very happy to hear that you enjoyed the game. Thank you for the feedback, I will address all of these issues after the judging period ends :)

(+1)

Thanks for your answer ! Yeah, I've realized after a bit more time playing that the game certainly reacts well ! It just wasn't very clear to me the first few times.

All in all impressive project, looking forward to seeing how it continues after the jam :)