Fellow Gdevelop developer here and I have a question, how did you rotate the level? Did you simply rotate the camera angle or did you create different levels to teleport inbetween?
I really liked it btw!
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #325 | 1.876 | 3.250 |
Theme | #333 | 1.732 | 3.000 |
Concept (gameplay) | #338 | 1.588 | 2.750 |
Overall | #338 | 1.732 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fellow Gdevelop developer here and I have a question, how did you rotate the level? Did you simply rotate the camera angle or did you create different levels to teleport inbetween?
I really liked it btw!
Thanks a lot brother. It's very simple. Create any sprite in the place where your character will fall. And don't forget to hide that sprite. So when the player jumps to the platform, he must touch the hidden sprite. And create an event which changes the camera angle when the player touches the hidden object. I simply rotated the camera angle by 90°, 180° and 270°. Thank you for playing the game.
interesting take on the theme! there were a lot of elements to this, though I really didn't feel as though I needed to use the fire button. I kinda forgot about it until the game text reminded me. Good job!
I'd appreciate it if you could play/rate my game as well! :)
There was a lot of good ideas here, and I think the rotating world and movable platforms could’ve opened up some interesting level designs. In my opinion though, moving the platforms is super-underutilized and super hard to balance with jumping and avoiding spikes. Also the rotating is super jarring, and some sort of indicator that rotating was about to happen would’ve been cool.
I really appreciate your comment. Thank you for downloading and playing my game. I knew that I did some weird things and I didn't get much time for that because this was my second game and first jam. I really enjoyed making this game in a short time. I think I should practice more and more and keep participating in jams even my game is not so good... and again thanks for playing and giving the feedback. I didn't expect even one lol
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