I thought this was really fun. One thing that personally bothered me, however, and this applied to Rhamdon 1 and 2 is that the sprites (as great as they are) make it hard to tell/react to what enemies are doing. I can’t tell whether they will start casting or throw an arrow or attack. Mostly since the sprite to do all of that is the same.
Another issue I’ve had is with the boss arenas being incredibly small as well as bosses hard locking on to you too harshly. To the point where I’m not sure how to approach dodging or countering. This is a similar issue to the enemies problem, since I’m not sure how to practice dodges and parries when it’s hard to prepare for what.
The game is incredible fun though, the variety of weaponry on offer makes it super fun. So much fun I can only hope every playthrough has the ranged attack ring (or at least being able to save). Saves and fully pre-made challenge dungeons would also be amazing!
Love where this series is going though.