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I put one of your sample games up on Observable to test out the export. It works great! ( Except save game which depends on prompt() but that's easily fixable ) 

https://observablehq.com/@triptych/hello-gruescript

(+1)

Ah, interesting! I actually rewrote the save/restore interface without prompt() for Gruesome (which, despite being a parser game, uses much of the same engine), so I'll try to make that change to GS soon.

(+1)

Thanks! Google Chrome folks are out to get things like alert and prompt deprecated. I don't think they should but it's good to not depend on those methods for the engine.

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The latest version gets rid of the prompts and uses nice slidey modals instead.