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A member registered 2 years ago

Recent community posts

It seems there are several differences between the Lua of Pico-8 and PV8. It would be cool if there was an importer for Pico-8 games and Tic-80 as well.

Hi, I'm new but I've been playing around with Pico-8 a bit and I love the fact that games are so sharable and playable on the web. Is there or will there be an option to output the game to play in a browser context?

I have a feature request - allow folks to save pictures of their outfits when they are done :)

I went to the tab with the game. Here's a screenshot:

After I clicked the "launch" button, I got a Node WebKit window for a moment, then this error window shows up:

The URL it was trying to load: "data:text/html;charset=utf-8,%3Chtml%3E%0A%3Chead%3E%0A%3Ctitle%3ECannot%20run%20package%3C%2Ftitle%3E%0A%3Cstyle%3E%0A*%7B%20margin%3A%200%3B%20padding%3A%200%3B%7D%0A%0Abody%20%7B%0A%20%20overflow%3A%20hidden%3B%0A%7D%0A%0Ap%2C%20h1%20%7B%0A%20%20display%3A%20inline-block%3B%0A%20%20margin-left%3A%20100px%3B%0A%20%20color%3A%20%23333%3B%0A%20%20font-family%3A%20sans-serif%3B%0A%7D%0A%0A%23clouds%7B%0A%20%20padding%3A%20100px%200%3B%0A%20%20background%3A%20%23c9dbe9%3B%0A%20%20background%3A%20-webkit-linear-gradient(top%2C%20%23c9dbe9%200%25%2C%20%23fff%20100%25)%3B%0A%7D%0A%0A.cloud%20%7B%0A%20%20width%3A%20200px%3B%20height%3A%2060px%3B%0A%20%20background%3A%20%23fff%3B%0A%20%20%0A%20%20-webkit-border-radius%3A%20200px%3B%0A%20%20%0A%20%20position%3A%20relative%3B%20%0A%7D%0A%0A.cloud%3Abefore%2C%20.cloud%3Aafter%20%7B%0A%20%20content%3A%20''%3B%0A%20%20position%3A%20absolute%3B%20%0A%20%20background%3A%20%23fff%3B%0A%20%20width%3A%20100px%3B%20height%3A%2080px%3B%0A%20%20position%3A%20absolute%3B%20top%3A%20-15px%3B%20left%3A%2010px%3B%0A%20%20%0A%20%20-webkit-border-radius%3A%20100px%3B%0A%20%20-webkit-transform%3A%20rotate(30deg)%3B%0A%7D%0A%0A.cloud%3Aafter%20%7B%0A%20%20width%3A%20120px%3B%20height%3A%20120px%3B%0A%20%20top%3A%20-55px%3B%20left%3A%20auto%3B%20right%3A%2015px%3B%0A%7D%0A%0A.x1%20%7B%0A%20%20-webkit-animation%3A%20moveclouds%2030s%20linear%20infinite%3B%0A%20%20opacity%3A%200.8%3B%0A%7D%0A%0A%40-webkit-keyframes%20moveclouds%20%7B%0A%20%200%25%20%7Bmargin-left%3A%20800px%3B%7D%0A%20%20100%25%20%7Bmargin-left%3A%20-800px%3B%7D%0A%7D%0A%3C%2Fstyle%3E%0A%3C%2Fhead%3E%0A%3Cbody%3E%0A%20%20%3Cdiv%20id%3D%22clouds%22%3E%0A%20%20%20%20%3Ch1%3ECannot%20extract%20package%3C%2Fh1%3E%0A%20%20%20%20%3Cbr%2F%3E%3Cbr%2F%3E%0A%20%20%20%20%3Cp%3EUnable%20to%20create%20temporary%20directory.%3C%2Fp%3E%0A%20%20%20%20%3Cdiv%20class%3D%22cloud%20x1%22%3E%3C%2Fdiv%3E%0A%20%20%3C%2Fdiv%3E%0A%3C%2Fbody%3E%0A%3C%2Fhtml%3E%0A"

So Node Webkit is trying to load the game, but it for some reason is showing this error. I'm guessing it's because the exe is getting run, but the folder context is lost somehow and cannot run the game. This is in Windows 10.

I created an issue report on the itch.io github about this https://github.com/itchio/itch.io/issues/588

(Edited 1 time)

Hi I understand you are using TyranoBuilder - it's probably something they need to do, potentially. I posted a comment on the steam support forum for tyranobuilder about it.

However if there is an HTML out version of your game you can wrap it in Electron very easily: http://electron.atom.io/ (main site ) http://tutorialzine.com/2015/12/creating-your-first-desktop-app-with-html-js-and-electron/ (note that article is like 2 years old so it's way faster and more advanced now. Clients like Slack use electron to wrap their HTML app.)

(Edited 1 time)

Some feedback: 1) the game is AMAZING! 2) The game is unable to be launched from the itch.io app. Clicking the "launch" button results in a "cannot run package" dialog that comes up. It does run ok when you click on the .exe from the right directory. I suggest you move to Electron as your app runner. 3) After saving a game I come back and choose "load" which just results in a blank page (the background image is there, but no text). 4) I was able to get the game to load by hitting enter a few times.

5) going to the sword training the game got stuck in the multiple target phase.

Super excited about this game - just thought I'd send you some feedback.

(Edited 1 time)

Hi I'm Andrew and I've been trying to build HTML5 games for many years. I first started creating my own JavaScript based RPG engine and had some success with that, but eventually the real world of jobs, family, and time just prevented me from creating anything really interesting. I've had a game idea for a long time but I've never found just the right engine to build it, but from what I see in other Superpowers based games, this could be it! I'm not a big fan of TypeScript but perhaps I can just ignore that and build something fun. I started looking at building a game in Electron, and that led me to rediscover Superpowers. Are you continuing to add features and extensibility to the framework? I hope that this engine gains more adoption as it looks very promising. I think that my game idea will be something that takes advantage of all the features of Superpowers, and I hope to start posting updates here in the WIP forums.