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A member registered Sep 06, 2014 · View creator page →

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Thanks! I'll do what I can. 

Hi, I've bought quite a few sets, because I love your work. If I create a web based game, can I use them in the game? I ask because sometimes with web games it's possible for folks to try to download and rip the assets, so I want to make sure it's ok to use these in a web-based game?

Thanks for this! Look forward to more of your creations!

Look forward to playing it. What did you create it in? Ren'py?

This is awesome! I am going to try this out this weekend.

Hi! I want to make extensive use of this for my own apps and games in Godot. Do you have a sample app or tutorial to get started?

Can't wait to try it out!

I'm working on a Godot game that is a combo slot machine and RPG , and these images are perfect for it. Thank you for creating these!

Just bought this! Can't wait to use it!

Its sweet

Any plans for a mac or web build?

Just sent $2 your way - I love the tiles and want to support you making more! I'm thinking about using these in a game making tool -- would that be ok if I attribute your tiles in the credits section of the tool? It would mean other people would be making little web based rpg worlds with your tiles -- I know it's probably covered by your license above but I just want to check first. Sok with you?

Just got your game on itch summer sale. Can't wait to try it out!

Yes, please!

I love it! This should get more attention as it's and excellent game. 

Any plans for a version for Mac or web?

IttyBittyRPG community · Created a new topic First post!

Hi everyone!  I know the halls of this building are empty right now.  There's no sounds of talking, or signs of occupation. That's ok. I can be the first to walk the halls, check the paint, and get everything ready for folks to pay a visit.  I hope I can create a place where someone might want to try out the editor. Or have someone create a game that blows our minds.  I have recently realized that I've been wanting to do this for years. I spent time look at other tools like Twine, Bitsy, RPG Maker, and more. There are things they do right, and things I think could be done differently.  So I get to do something with my ideas, and I hope I can encourage other travellers to come and give feedback, and help me make something cool.  So, if you are reading this and wondering what I'm  talking about, just hang out and you'll begin to see what I mean. Here's to hoping!

when I was playing I tried to choose one or the other via click. And nothing happened. I had to restart the game to get the process working again.  This happened again when I started moving around to fight the first monster, clicking everywhere had no effect, and hitting enter did nothing either. It was as if the game was stuck.

This game is kinda buggy - the click to choose boy or girl doesn't work as well as other imagemap issues.

Thank you for posting this! I really appreciate seeing someone work with VNM directly and look forward to your next post! I bought articy:draft because of your mention and it looks like an amazing tool

I'm totally digging it so far.  Somehow this one seems to resonate with me more than ones from the past. Love it!

Always love to support your games!

My Time At Portia community · Created a new topic Amazing

It looks amazing! Can't wait to play it!

My experience has been the opposite. In my opinion this place is growing leaps and bounds.

It seems there are several differences between the Lua of Pico-8 and PV8. It would be cool if there was an importer for Pico-8 games and Tic-80 as well.

Hi, I'm new but I've been playing around with Pico-8 a bit and I love the fact that games are so sharable and playable on the web. Is there or will there be an option to output the game to play in a browser context?

I have a feature request - allow folks to save pictures of their outfits when they are done :)

I went to the tab with the game. Here's a screenshot:

After I clicked the "launch" button, I got a Node WebKit window for a moment, then this error window shows up:

The URL it was trying to load: "data:text/html;charset=utf-8,%3Chtml%3E%0A%3Chead%3E%0A%3Ctitle%3ECannot%20run%20package%3C%2Ftitle%3E%0A%3Cstyle%3E%0A*%7B%20margin%3A%200%3B%20padding%3A%200%3B%7D%0A%0Abody%20%7B%0A%20%20overflow%3A%20hidden%3B%0A%7D%0A%0Ap%2C%20h1%20%7B%0A%20%20display%3A%20inline-block%3B%0A%20%20margin-left%3A%20100px%3B%0A%20%20color%3A%20%23333%3B%0A%20%20font-family%3A%20sans-serif%3B%0A%7D%0A%0A%23clouds%7B%0A%20%20padding%3A%20100px%200%3B%0A%20%20background%3A%20%23c9dbe9%3B%0A%20%20background%3A%20-webkit-linear-gradient(top%2C%20%23c9dbe9%200%25%2C%20%23fff%20100%25)''%3B%0A%20%20position%3A%20absolute%3B%20%0A%20%20background%3A%20%23fff%3B%0A%20%20width%3A%20100px%3B%20height%3A%2080px%3B%0A%20%20position%3A%20absolute%3B%20top%3A%20-15px%3B%20left%3A%2010px%3B%0A%20%20%0A%20%20-webkit-border-radius%3A%20100px%3B%0A%20%20-webkit-transform%3A%20rotate(30deg)"

So Node Webkit is trying to load the game, but it for some reason is showing this error. I'm guessing it's because the exe is getting run, but the folder context is lost somehow and cannot run the game. This is in Windows 10.

I created an issue report on the github about this

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Hi I understand you are using TyranoBuilder - it's probably something they need to do, potentially. I posted a comment on the steam support forum for tyranobuilder about it.

However if there is an HTML out version of your game you can wrap it in Electron very easily: (main site ) (note that article is like 2 years old so it's way faster and more advanced now. Clients like Slack use electron to wrap their HTML app.)

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Some feedback: 1) the game is AMAZING! 2) The game is unable to be launched from the app. Clicking the "launch" button results in a "cannot run package" dialog that comes up. It does run ok when you click on the .exe from the right directory. I suggest you move to Electron as your app runner. 3) After saving a game I come back and choose "load" which just results in a blank page (the background image is there, but no text). 4) I was able to get the game to load by hitting enter a few times.

5) going to the sword training the game got stuck in the multiple target phase.

Super excited about this game - just thought I'd send you some feedback.

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Hi I'm Andrew and I've been trying to build HTML5 games for many years. I first started creating my own JavaScript based RPG engine and had some success with that, but eventually the real world of jobs, family, and time just prevented me from creating anything really interesting. I've had a game idea for a long time but I've never found just the right engine to build it, but from what I see in other Superpowers based games, this could be it! I'm not a big fan of TypeScript but perhaps I can just ignore that and build something fun. I started looking at building a game in Electron, and that led me to rediscover Superpowers. Are you continuing to add features and extensibility to the framework? I hope that this engine gains more adoption as it looks very promising. I think that my game idea will be something that takes advantage of all the features of Superpowers, and I hope to start posting updates here in the WIP forums.