Hi everyone! I know the halls of this building are empty right now. There's no sounds of talking, or signs of occupation. That's ok. I can be the first to walk the halls, check the paint, and get everything ready for folks to pay a visit. I hope I can create a place where someone might want to try out the editor. Or have someone create a game that blows our minds. I have recently realized that I've been wanting to do this for years. I spent time look at other tools like Twine, Bitsy, RPG Maker, and more. There are things they do right, and things I think could be done differently. So I get to do something with my ideas, and I hope I can encourage other travellers to come and give feedback, and help me make something cool. So, if you are reading this and wondering what I'm talking about, just hang out and you'll begin to see what I mean. Here's to hoping!
Recent community posts
when I was playing I tried to choose one or the other via click. And nothing happened. I had to restart the game to get the process working again. This happened again when I started moving around to fight the first monster, clicking everywhere had no effect, and hitting enter did nothing either. It was as if the game was stuck.
Thank you for posting this! I really appreciate seeing someone work with VNM directly and look forward to your next post! I bought articy:draft because of your mention and it looks like an amazing tool
Hi, I'm new but I've been playing around with Pico-8 a bit and I love the fact that games are so sharable and playable on the web. Is there or will there be an option to output the game to play in a browser context?
I went to the tab with the game. Here's a screenshot:
After I clicked the "launch" button, I got a Node WebKit window for a moment, then this error window shows up:
So Node Webkit is trying to load the game, but it for some reason is showing this error. I'm guessing it's because the exe is getting run, but the folder context is lost somehow and cannot run the game. This is in Windows 10.
Hi I understand you are using TyranoBuilder - it's probably something they need to do, potentially. I posted a comment on the steam support forum for tyranobuilder about it.
However if there is an HTML out version of your game you can wrap it in Electron very easily: http://electron.atom.io/ (main site ) http://tutorialzine.com/2015/12/creating-your-first-desktop-app-with-html-js-and-electron/ (note that article is like 2 years old so it's way faster and more advanced now. Clients like Slack use electron to wrap their HTML app.)
Some feedback: 1) the game is AMAZING! 2) The game is unable to be launched from the itch.io app. Clicking the "launch" button results in a "cannot run package" dialog that comes up. It does run ok when you click on the .exe from the right directory. I suggest you move to Electron as your app runner. 3) After saving a game I come back and choose "load" which just results in a blank page (the background image is there, but no text). 4) I was able to get the game to load by hitting enter a few times.
5) going to the sword training the game got stuck in the multiple target phase.
Super excited about this game - just thought I'd send you some feedback.