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I simply love the fact that this is a complete game. Main Menu, SFX, Music, Level Select, Everything. not every gamejam entry is finished to that degree.

The Art style is simple, but beautiful.

I Also love that the game is a living tutorial, you slowly get new powerups and explanations on how to use them. very well done.

My only critique point is that the levels too simple, while you can solve them in cool and interesting ways, you usually end up placing a block with a spike on it. because that basicly solves 90% of the level. If that doesnt work, just put a flail on the spawn position and there you go.

Maybe you could instead limit the traps the player can use, instead of just limiting the area, or "upgade" the archeologists that come in, idk, just throwing ideas in here.


Anyways, all around fantastic game! loving it

Thanks for the support!

I'm aiming to make a full version of this game, and first of all there will be 4 more traps to use, secondly, there will be traps that you control but don't place (like the guards), and thirdly, I'm gonna make a scoring system which scores you depending on your time, variety of objects placed, etc.

The game has been upgraded and is a full game now, if you'd like to check it out!