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(1 edit)

It was nice to play an entry that was entirely battle-focused, even if they were prety simplistic in nature. So thumbs up for that. The MP-demolishing attacks (mana bubble, wind slice) were pretty irritating though, but being able to (as far as I can tell) flee with 100% success definitely helps by letting me just flat-out avoid problem enemies once identified.

Also note that, after beating the Demon King at around level 10 or so:

  • “Thundercat” is unusable since it costs almost twice what his max MP is
  • “Failed to load: img/pictures/Harold_Scream.png” :(

Thanks for the review! I'll add the issues to my post-jam update queue. I thought the concept was pretty cool, so I'm glad you enjoyed it overall. 🙂