Not sure I think you have the mechanic down yet. I like the artwork and music, and the premise - but the fun factor isn't quite there yet, I don't think. I also don't think it feels much like a sport yet. Anyways, I'll be following. Thanks for making this.
Well, first off, simple is good. I like that it doesn't have too many options and the mechanics are simple. BUT I think it could use just one more layer of complexity. Maybe this doesn't have to do with the combat at all; maybe this has to do with the geography of the dungeon playspace? Not sure. Let me think on this.