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(2 edits) (+1)

The gameplay was challenging but not frustrating, I liked the quality of life additions, bullet time and zooming out before dragging, even the arrows on the walls. The level design I think was good but the mechanics were really the highlight of the game, body felt like it had weight and enough unpredictability to keep it interesting over multiple attempts. I wish it was easier to grab the player in mid flight though especially during the faster moments and also being able to zoom out without stamina depleting but this was a really great entry regardless.