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Bug-fixes, some object related optimizations (reducing the total count of objects/resources used from the CPU, making my eventing/link condition checks more efficient) and some balancing changes.

I often forget that it emails everyone each time I update the build. Earlier a friend told me they wanted to playtest so I made sure the build had the most recent things I did.

Depending on when you last played, lots of little things were adjusted to improve the game feel.

(+1)

Sounds good. I'll definitely check it out!