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As a big bullet hell fan I'm digging how hectic it can get, though, one criticism is that there really needs to be an overlay for the cursor, when hidden it makes aiming much more frustrating. Great work, hope to see it carried on! 

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Thanks for the feedback! The cursor was a tough decision. If it was there, it became far too easy to aim, since all but one enemy is stationary. I'll try to think of a fix for the post jam version!

I wonder if it would be easier if there was a laser aiming line instead, so that you know which way the ship is pointing, or if the ship was longer, so you can tell which way it is pointing more easily. The ship is too round, making it more difficult to tell where it is facing.

Right now, a cursor makes sense because the ship is trying to point to where the mouse cursor would be, but removing that link would remove the need for a cursor. One way to make it more challenging without having a cursor, is to remove the mouse controls for aiming. Instead, use space bar for the fire button, and up/down to manually rotate the ship's aim clockwise/counterclockwise. Keep left and right for the orbit (as it is). Then have a little semi-transparent line extend from the front of the ship so you can see what direction it is aiming.

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I like the laser aiming idea. That could definitely fix that issue. I'll mess around with it first chance I get!