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I agree with everything you say Al Sin. Without a doubt what a perseverance of yours to finish the game, I already have a new version of the game in which I have corrected what you mention, now the game can be completed in 2-3 hours instead of 7-10 due to all the grinding  that was required, without a doubt you played a version that still required a lot of testing, anyway it is admirable that you were able to finish it, not even I, the developer, did so much to finish that version due to all the the effort it required.  I thank you very much, and if you want to play a much more balanced, stable and quicker version to finish, I will publish the newer version after the evaluation phase of the event ends!

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I guess I don't mind breakingtesting your next version later on. I am willing to go a bit further than most in testing because I am a debugger/game tester by nature and enjoy that kind of work. I normally don't go this far for free, but I said I'd do it and I try to stick with what I say as much as I can.

And yes, there was an insane amount of grinding involved. As a tip: If you find it too much, your players are almost certain to as well.

Remember also to balance the game so that players of all types can enjoy playing. Players tend to dislike being pigeon holed into a specific set of actions and prefer to be allowed to play how they want. My own game might have taken that a step too far and gave too many options, so believe me when I say it requires a balance.