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(1 edit) (+1)

thanks for the feedback!

The ship movement is slippery since I wanted to reproduce the idea that in space there is no friction, but only inertia. So, to stop you need to apply a force opposite to the movement direction. But i understand in a video game this can be disappointing, I'll reconsider the movement after jam is over (for correctness).


Thanks again!

(+1)

Possibly a solution might be to add an option for the player to control their slipperiness. I understand from a design perspective why you did this and I think it is a great stylistic choice! For me I am bad at a lot of these dodging games (even though I made one like that for this Jam) but for more experienced people having slippery controls makes sense (and will be more fun for those people) from a design perspective!

nice idea, thank you!