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(+1)

Fun, but overly-challenging, it seems basically impossible to win when the game is mathematically / time-wise against you so that survival isn't about skill, but simply, how long can you fight off death, as if we're on our deathbed while playing the game. Balancing feels needed, but for 72 hours I won't hold it against you, it could be a funny full game, definitely.

(2 edits)

That was great to watch. Can't really argue with your points. Didn't have a lot of time to actually playtest the game, unfortunately. Unwinnability is the point, I guess, but that doesn't mean it couldn't have been better balanced! Thanks a lot!