I really liked the idea of flipping around the classic Space Invaders game! A very unique idea I can’t recall seeing anywhere before, and it was very well executed! The graphics were excellently done. The ships all felt unique, and I was also impressed by not just how much information you were able to convey in such a small resolution, but how cleanly it was all presented!
One of the biggest issues I had was, when the game starts, there’s a period of time when I’m waiting for my Protectors to become available and, in that time, the enemy ship is making progress on the tracker at the bottom of the screen. I think, it would be a little more fair if at least one of my Protectors was available as soon as the game starts. This can be random, or it could be that the player gets to choose which protector is immediately available, but, I just feel like I’m loosing a small chuck of the game through no fault of my own.
Another issue I noticed was, there were a couple times when I would have, for instance, Protector A on the field attacking the human ship and, the button for Protector A fills up and goes white, indicating it’s ready to deploy, but, because Protector A hasn’t been shot down yet, I click on Protector A’s button, and nothing happens… now, nothing happening isn’t the issue itself, but rather, the button turning white. If the button turns white, I want to click it. I may not notice that my Protector A is still on the field, so I keep spamming the Protector A button because it suggests it’s available. Instead, I think the button should fill up, but only turn white if the corresponding Protector isn’t actively on the field… Hope that makes sense.
Finally, small issue, and, during stream you already mentioned it was a web-build issues, but still mentioning it… the larger text, like “VICTORY” or “DEFEATED” get cut in half. Nothing major. I know what the text was supposed to be even without having seen the screenshots, but still.
Overall, wonderfully made game!!