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(1 edit)

Just had some ideas, thought I'd share:

  • Being hit while lying down shouldn’t be 1-hit knockout (at least, not by all enemies)
  • Achievement idea – “It belongs in a museum!” – achievement for getting all artifacts/special loot (including hidden special loot)
  • Outfit – Adventurer – Brown or tan cargo trousers, button-up shirt (not all the way up!) and a wide-brimmed hat. Guess who this is a reference to!
    • The stat bonuses – a slight increase to damage resistance overall, and faster movement and more damage when carrying an artefact specifically.

Masturbation:

o Base animation – Sitting down, leaning back, has her overalls rolled down and shirt lifted up while she fingers herself.

o Red Hat animation – standing fingering herself.

o Tomb Explorer – sitting/lying down, legs up and together (shorts rolled to her knees) pumping the handle of the pick into her pussy.

o Naked animation – lying on ground, playing with breasts and pussy at the same time. Side on view?


Some quality of life ideas (maybe for the full release?):

  • Some aesthetic details for night missions, such as lighting torches on the walls to provide lighting. 
  • Extra details for maps – eg: lifts, minecarts, etc. to make transport around maps quicker, and to deliver the player to places.
  • Naked Annie operating the drone while doing her best to cover up. 


Some Bugs:

- HP continues to drop if you hit ESC while in a sex scene. Might've reported that one already.

- Skeletons can shoot through walls (and all enemies can detect you through walls. Spiders can sometimes sense when you're above them as well.)

- Some ledge glitches where you just catch the edge of the ledge and get stuck or jitter about for a few seconds

(1 edit) (+4)

Ideas:

1) It will make game more challenging with the new unkillable enemy I'm planning to add. So will keep it the same.

2) That achievement is already there. At the time only had 3 achievements programmed. Will change the title to this one because I like this better.

3) Indiana Jones? Will think about it later.


Masturbation:

Regular skin animation just finished a while ago. I will make the rest same as you mentioned but will replace the red one with base animation.


Quality of life:

1) The games inspiration is taken Spelunker nes. I had plans to cart and lift in the game but it wasn't working well. Player always float in air if lift or cart is moved. I manage to do it in other game but not in this one. Thus as the little sister is a genius, came up with teleportation device idea.

2) Maybe she becomes naked after attacked by creatures?


Bugs:

I think first and third have been taken care. Need to fix the second one.


Thanks for the ideas. I hope you are not too disappointed for rejecting some of the ideas.

Ideas:

1 - Okay cool, no worries. That sounds interesting!

2 - Ahh I see, I must have missed it somehow. Glad you like the idea!

3 - Yep! Figured it'd be another fun little thematic reference, like the 'tomb explorer' one I think is going to be


Masturbation:

Okay cool, no worries. I'm glad you liked the other ideas! 


QoL:

1 - No worries, that makes sense. Some things can't be helped, and it makes sense for the teleportation device in-universe then.

2 - That was the idea! ;) Just seemed like it'd fit with the game, like how the player character does too.


I'm always happy to provide ideas, and dw, I understand. You can't include everything in a game, and some thing don't or won't work, or just don't fit in with the game. I'm just happy you consider some of my ideas to be worth including in the game!

Hey, I just had a thought. Could you program lifts the same way that you programmed the floating platforms? Just reskin a platform and call it a lift?

(+1)

I will try because it was throwing player off the ground.