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So I definitely have to give you props on creativity. Having to play between 4 different games was really interesting. Overall between the three I thought the artstyle was really stylish and cool, and the sound effects were fitting. I guess  I'll   talk about all 4 individually now.

Kamra   Kat: This was a really fun idea  having to swap between the gun and the camera. My only critique is  the controls were a little too slippery so I never felt like I was in super great control of the cat.   Also the magnitude of that screenshake and it happening every time you fire was a little much.   towards the end of the game I was actually getting a bit nauseous.  

3 sec kat:  This one was definitely the most frustrating out of the bunch. The slippery controls really made the precise platforming really challenging and having no coyote time on the jumps made it overall pretty  tough in a not so fun way.

Hidden  Kat:   This one was actually a little too easy since all you had to do was hover over the cat to find it. Sometimes you could beat the level by just wiggling the mouse over the screen. Overall though, pretty simple well executed idea.

kat go splat: this one was totally fine. The slippery movement didn't bother me much since you're mostly going in one direction, and I thought the level layouts were pretty clever. Well done!

Overall, I think this was a cool idea, but I wish the lore and gameplay was a little more intertwined.    Like I get that each game was an abstraction of the lore that went with it, but they didn't really add to that. And really after playing kamra kat you could just read the descriptions of the other and get pretty much the same experience.  At the very least maybe it would have been a good idea to put the lore at the end of the game as a reward for beating it. Then you could get that ah-ha moment where you realized how the game you just played related to the story.  But in the end, congrats for going this really ambitious route!

Thanks so much! Btw i am going to make the games have the lore in the actual end of the game  after the jam ends