2 more party games to add to the post.
Looks like you may have found a bug if the CPU is forced to go through the pit lane - cheers. Will look into this and sort in a future build - may be hard to replicate right enough.
Also, in Monsoon conditions, going through a tornado knocks you off course randomly which explains why you swerved @ 5:25 and why Blue was naff in the cat and mouse.
I get the impression you are no longer challenged by the AI. You seem to be racing in wet conditions most of the time and I think the AI is probably a little bit too cautious. I'm sure it can be improved so will look into this also.
Oh, those things are tornados? All this time I thought they were some kind of extra cloud cover for some reason. Good to know.
It's tough putting my finger on how difficult the AI actually is for me, since I can be pretty hit and miss in races myself. I'll stick to dry conditions in the future to see if that changes anything. I didn't even realize I've been racing in the rain so much.
I still can't believe that pit lane incident found its way into my video. I consider myself lucky to have recorded that.
Thanks for the recording, I know what the issue is and it's a simple fix. In Zoned Out to determine death a check is made on distance traveled (track sections) between the car and the leading car. If a car goes through the pit lane it travels for 2 extra track sections so will only die when the zone is 2 track sections ahead. For Zoned Out I just don't add to distance traveled if a car is in the sections immediately before or after the pit lane building.
I'll get a new build compiled once I've had a chance to revisit the AI. Thanks again for spotting and more importantly getting a recording of it :)