Designed fear ani, silence ani, and poison animation.
Didn’t actually do much.
Working on script.
Currently working on cutscene
I feel like I should put what I did yesterday. Hopefully, I will only do this once. I may have babbled on about stuff.
My windows laptop had a black screen with only the cursor being visible. I connected a lot of cords to it and a fan cooler to it. It looked like it was on life support. I had to let it die because it would show/do nothing when I tried to enter recovery and restarting tricks didn’t work. When it finally died I gave it a quick 5 min rest before I put in the power supply and restarted it, hoping for me to at least see the logo. The logo did show up and I got into the recovery mode and restored it to an earlier date. This labtop has really gone to hell and back with me and I like how the computer still works even though I’ve had to restored back to factory settings in the past.
This particular black screen session happened because of some windows update. I downloaded the witcher games because they were on sale. I launched the witcher 3 and saw that same update that messed with the computer try to install and canceled it.
I haven’t played any witcher games before so I thought I’d try it out because people say good things about it. I’m playing the first game and the dialog system that they built is really intricate. Like so many things can be asked to certain npc’s judging by what you find or who you talked to about stuff. There was even something that happened at the beginning of the game where you had to make a choice and a bit after in the game when you get into a fight on a bride, it gets brought up that this could have been a different situation on the bridge because of the choice that you made in the beginning. The last rpg game that I bought was final fantasy 15 for pc when it was released and that game was a shit show. I’m truly amazed at the witcher 1 game and I could only expect it to get better with the newer games.
Put holy songs on some mp3 for the mother
Updated and removed the left shoulder crystal from
C1 SC2, C1 SC4, C1 SC6
C2 SC2, C2 SC4
C4 SC3, C4 SC5, C4 SC7, C4 SC13
C5 SC7, C5 SC8 HAP, NORM, OPEN, C5 SC9, C5 SC10
C8 SC3, C8 SC10
Cleaned project files of cutscenes by getting rid of things that don’t need to be in it any longer like ref folders. I used to scan my drawings from paper then use it as a ref for drawing in photoshop or bring in a bg asset so I can use the colour of something that I was referencing like a vehicle. For example, the scan refs alone in one file caused it to be a bit over 500 mb for some reason. When I took out the ref it went to 20 mb. I feel that taking out the refs would be a good thing because in future when I try to put it into public domain, it’ll just be easier for someone to download. Some refs will be left in.
Some of my first files are hard to navigate. It’s disgusting. It’s atrocious.
Adjusted script more for the current cutscene that I’m working on, the small adjustments add up
Implemented cutscene into game
Proof checking cutscene word boxes for any grammatical errors.
Cleaned/fixed C27 SC74, C27 SC80 , C27 SC81 , and C27 SC129 then reimported them into game
Added “SC107” again as “SC107 1” because of a bug???
Adjusted C27 SC23 blood and made it cleaner
Redid Agro from the first cutscene when he’s falling down
Redid and replaced Agro on the title screen and moved things a little
Adjusted game over screen by replacing agro with the newer version
Moved splash screen a bit, to be more entered
Working on new tileset, I’m going to remove the pathways a bit for this one.
Building level
Updated iconset
Made items
Updated dialogue for Autumn in Hanotown.
Fixed spelling error for appreciate on lvl 16
Updated a person in Level 8 and just added a small story dialogue talking about food. I made it in like 2secs so it’s very random. I sure someone will laugh at it. It’s a personal story but I did get carried away talking about it now.
Adjusted words in LVL 6 for some objects that you can talk to.
Adjusting LVL 9, 10, 14 for the objects that you can talk to and removing some. It becomes apparent that at this level you don’t need to anymore or at least I think so. I’m basically removing the option to talk to rocks. It becomes inefficient when I make big levels and the events to make the option to even talk to them can/may slow the game down a little. With the added fact that I make each them a little special with different words of thought during that time of writing them, I moved them onto the structure that I used in future levels and random plants.
Adjusted script for one guy in hanotown to emphasize more.
Updated script for this small adjustment.
Working on cutscene, mental energy, tired, original.
Working on implementing cutscene into game
Just thinking about animating the scenes is exhausting lol
Reimported C27 SC161
Changed/added some lines to C27 script and implemented it into game
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I don’t think ill get much done today ;-/
I’m don’t feel that productive
Some random guy online gave me some choose your own adventure vampire game and it’s quite fun. I just started it.
I guess I’m just slacking today but I’ll try to do a lot in a short amount of time.
Goodnight. 🌙
Made icons for enemy attacks
Made icons for enemy drops
Made drop items for enemies
Adjusted LVL17 battle back and reimported, just moved FG ground up more
Adjusted an animation and removed flash screen because I thought it wasn’t needed
Updated Pink hat by adding two more inked lines
Moved spotty horse to the left
Made spotty horse a head armor
Adjusted stats for an item and increased price for it in 2nd shop
Moved animation of an item to the left
Currently making a battle back
Updated enemy stats for current battle and made it a bit different
Made sounds for the enemies attacks
Updated MTLBWY sound and removed Furtrons placeholder sound
Implemented some songs
Lowered the “OK” sound in system cause I thought it was too loud
Lowered most of the sounds for the animations in the the game because I felt they were overall too loud.
Removed sound for Pluto from he game and made a new version
Changed some more sounds
Lowered some menu sounds.
Play testing the level, it’s feels kind of easy so might make it more harder.
Adjusted all characters in games stats again by lowering certain stats even more or certain stats even higher so it’s more clear of everyones strengths and weaknesses.
Lowered an items stats by 1, I believe I was pink hat
Adjusted forest creatures stats in past level
Increased drop rate of items for items on the creatures in the forest lvl
Lowered exp gained from forest creatures
Lowered gold gained from forest creatures
Lowered steps for random encounter in past forest lvl
Made the smallest rocks on lvl 9 and 10 to be able to walk onto of.
Lowered items that you get from enemies from a level to the ones below except for Goron
Lowered boss item drop because I felt the best item drop may be too op to get twice.
Play tested forest lvl, seems good now
Play tested lvl 19, seems good now and it just does seem pretty lenient no matter how much I tried to make it a bit harder but whateverrr
Made 3 new icons, one for cool downs, two for enemy drops, I have not made the enemies yet but I have some kind of an idea for them.
Adjusted agro passive to power up if hp is low, Agro becomes OP is low so I had to adjust the enemies to better fight him because he does kind of break the game a little when fighting normal enemies but it’s still ok. I want it to be a little easy because I really did make a unique story and this game is about the story but then again it’s more about the characters.
I thought the artifacting in the music was my fault but its because of it being exported to ogg files. Makes it sound like listening to vinyl.
I’m thinking of making enemies in a level that I didn’t put enemies in. I’m going to do it since I can’t stop thinking about it.
Completed battleback
Made new enemies in game
Made new items
Reduced aloha and sano clouds items price
Made new skills for enemies
Made enemy battles
Implemented songs
Removed the regular attack hit2 sound from the game because I didn’t like the sound of it and replaced it with 2 new sounds
Adjusted stats for mp on any body armor which there was only 1, wanted to make it more of an incentive to buy it even though I’m sure no one would but it just depends on your play style
Need to playtest the battles
Fixed description for two weapon having wrong stats
Fixed grammatical error in one of the first levels, good thing I clicked it. Changed some text boxes.
Made some changes in text for some items
Lowered spark s sounds because I thought it was too loud again
Playtested lvl 16 with enemies and it seems good now
Im going to change two text boxes and liven up the mood and be funny in level 15. One will talk about a fighting game, one will talk a dream and an office.
Working on creating the bg for the current level but I didn’t do much today. ;-]
Finished inking all the character busts and will colour them now.
I’m not sure how long I’ve been up for. I think I woke up around 9 pm yesterday. I’m trying to fix my sleeping schedule. I’m posting now because I may fall asleep and forget to post later. I’m thinking of going to sleep at around 10 pm. Nothing good to watch. I’m extremely bored.
Implementing cutscene into game
I really want to make NL2. It seems like it would be fun with it being a different openworld-like game.
It sucks that I don't have any friends that I can actively talk about anime and game dev/projects with. :-/ I tried talking to one of my closest friends and showing him a movie today and he didn't even want to watch it. None of my close friends do much but work that sweet 9-5 or go to school and then play video games. ;-////////////////////
Working on cutscene
Drawing character walking. I need to finishing touches to this piece.
I could see NL2 now. NL2 will have much better gameplay in every way compared to NL1. So many things that I could implement now but it would take a lot of time and no point to me. It’s best to implement it for the new game.
My mom is trying to set me up with some girl again, lol.
Brought the pictures into game but still need to implement them
Added some more dialogue for 3 characters, just a couple lines.
I was going to go through the game and remove the word “POTION” entirely but decided not to. It’s price is on top of it, cutting off some of the words because its too long but some items have long words so it really doesn’t matter that if I changed it now. Maybe for the next game I’ll make everything shorter.
Fixed shop keeper image from not going away when don’t using shop in a level. Forgot to do that. I’m still working on the shop thing because I need to implement the new items. I believe I have been putting it off because it does require a lot of mental energy to make new art/designs and animations for them. And place everything correctly. YAWNNNNN
Adjusted some words for a cutscene. Quick fix. I was missing a word.
Fixed item description for strawberry item. Forgot to add one word.
I’ll start implementing the cutscene tonight.
I’m showing the face of what I am working on. It looks pretty bad but I am cleaning it up and basically redoing it and making it cleaner and just more nicer to look at. This is the rough design of it.
These rough designs get deleted because I feel they are a waste of space and useless to keep. I usually do these animation things for items in one shot anyways.
I have completed the icons
I made the prices and shit for them.
I now need to implement them into the game
I’m thinking about making one part of an area in a past level like a maze to go through with only one way to get to the other side but I don’t think I’m going to do that and just leave the lvl alone. ;-/ It’s the pink lvl bot left.
Completed two animations
Tested it, looks great.
One of these animations I feel is lacking but it’s ok.
I literally spent hours working on an animation with snow. It looks simple but it’s honestly ridiculous how much time it took to do. Frame by frame sucks. ;-/
I’m going to go through all the ogg music files and lower it a bit to save memory. It will take some hours.
I found some cool music on bandcamp that I wish I could license but I’m scared. The person makes good bangers. ;-]
I found new music to possibly use in the future. ;-]
Added a couple more lines to C27.
I fixed word boxes for items. Some descriptions cut off. Some had to be adjusted.
I’m adding more to a level by adding dialogue that was never intended. It was just supposed to be a small line but I went on a tangent. Good for the characters.
I’m going to build the next level soon.