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The art in here is wonderful! Just skimming through it I could already see several of the themes mentioned in the playtest represented through visuals alone. The whole book has a captivating aesthetic element. Even if one isn't able to play Cuticorium, one can get quite an experience just reading the guidebook. Thank you, Duck.

Also, I was involved in a pre-release playtest of Cuticorium. Our characters started a skyclad cult, invented electricity, and accidentally killed our profit (RIP Kukato). It was a wild ride, and one filled with self-discoveries very different from both what the players and game creators expected.

Not a day goes by when I don't think of that game, at least how it was relayed to me. I could not be more pleased to be so surprised.