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(+2)

Had a bunch of fun playing through this, it becomes an exercise in physical endurance after a while! Managed to get to level 62 before my wrist and fingers had enough!

The art is great, and I gotta say, I think this is the best 'Fist of the north star' like game I have ever played.

The announcer adds a level of immersion, love it.


Some thoughts on how I'd structure it:

(Skippable) Intro: Shows dude, then good guys (at least 5). Introduce mechanics. Show 'fodder' bad guys (at least 5), then a partially obscured view of floor 100 boss.

Perhaps a boss level every 10 levels or so? After boss level, press a button to continue, to rest fingers and wrists for a bit (or allow call of nature!). Show dude doing weights, having tea with granny (pinky out!), petting the dog, etc while waiting for button push.

Then there has to be an end game. Does he end the darkness by killing Cthulhu?


Anyway, whatever direction you guys choose, I'm looking forward to have another 'punch' at it!

(+2)

Thank you for the detailed feedback! Level 62!! Wow!

Great minds think alike, I've been thinking similar things.

If there was 100 levels, a 'boss' every 25 rounds, and a minigame every 10 to liven things up might be a good idea.

I really like the idea of a moment to breathe after a boss, with some relaxing music and a shot of our hero chilling, I'll remember that!

I also wonder if 100 rounds is asking too much from a player for a single session. That's SO much mashing. Maybe as an endgame final circuit. For new players, 20-25 rounds might be enough.

I think you are right on the money with putting the casual difficulty at around 20-25 rounds.

If I think about how many rounds, possibly that could be determined by selecting a difficulty level at the beginning?

How about casual (no one likes selecting difficulty titled 'easy') 25 rounds, hard 50, Ultimate 67 (level 66.6?). Names of difficulty should be related to fighting?

Perhaps difficulty named like: Amateur Boxer, King of Iron fist, Fist of steel, Hundred hand hitter? (Second one is trademarked to Tekken, I think).

Perhaps you could pull an old school game trick, fight every fodder back to back in Ultimate difficulty, fight the final boss, then reveal the TRUE END? Gotta have an ending!