Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sue_D'Nymn

7
Posts
4
Followers
80
Following
A member registered Sep 08, 2018 · View creator page →

Recent community posts

Are you going to behave?

Yes

No*


Are you going to behave?

Yes

*Closes window*


Checkmate.

I think you are right on the money with putting the casual difficulty at around 20-25 rounds.

If I think about how many rounds, possibly that could be determined by selecting a difficulty level at the beginning?

How about casual (no one likes selecting difficulty titled 'easy') 25 rounds, hard 50, Ultimate 67 (level 66.6?). Names of difficulty should be related to fighting?

Perhaps difficulty named like: Amateur Boxer, King of Iron fist, Fist of steel, Hundred hand hitter? (Second one is trademarked to Tekken, I think).

Perhaps you could pull an old school game trick, fight every fodder back to back in Ultimate difficulty, fight the final boss, then reveal the TRUE END? Gotta have an ending!

Had a bunch of fun playing through this, it becomes an exercise in physical endurance after a while! Managed to get to level 62 before my wrist and fingers had enough!

The art is great, and I gotta say, I think this is the best 'Fist of the north star' like game I have ever played.

The announcer adds a level of immersion, love it.


Some thoughts on how I'd structure it:

(Skippable) Intro: Shows dude, then good guys (at least 5). Introduce mechanics. Show 'fodder' bad guys (at least 5), then a partially obscured view of floor 100 boss.

Perhaps a boss level every 10 levels or so? After boss level, press a button to continue, to rest fingers and wrists for a bit (or allow call of nature!). Show dude doing weights, having tea with granny (pinky out!), petting the dog, etc while waiting for button push.

Then there has to be an end game. Does he end the darkness by killing Cthulhu?


Anyway, whatever direction you guys choose, I'm looking forward to have another 'punch' at it!

Wish-listed. Looking forward to a crack at a demo in the future.


Even better if I could run it on my PlayStation/PSP (I can dream).

:)

Dang, can't play the thing. Doesn't scale properly. Full screen doesn't put the whole thing on my screen.

I have the most common screen resolution on earth: 1366 x 768.

Take my money.

It sounds very much like the making of this game was a terrible ordeal. But you pulled through to the finish line, and have created a splendid tribute to PT. Congratulations on a job well done, and for goodness sake stop kicking yourself! You did in fact "earn it" (attention) by putting in the hours of work! Who else?


Recharge your batteries, but don't wait too, long as the spotlight doesn't last forever! (Although you could probably jump-start attention again by re-releasing Hyper PT finished later).

Don't be discouraged from doing Hyper card projects in the future, as you have done (probably) the hardest part as of now; figuring out the software tools. I for one would be interested in seeing different horror stories in the future presented in this medium.

Anything 80's has been hot for a good while, and appealing to the nostalgia of people who were there, or those who still enjoy the products of the time, often pays off.

Good luck with whatever you choose to do. I'll be watching my feed. Stay safe and COVID-19 free.