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I am so glad you enjoyed it!

Learning the mechanics are fluid and animation is lovely is the best compliment possible!

Difficulty was toned down quite a bit as I went along, one too many complaints that it was a little too mean. I'm glad it's still fun despite this though!

I'm in the process of fixing her run speed, as it's been brought up a few times. Odd holdover from switching from 30fps to 60fps, I think.

I can't seem to replicate the buggle issues (the moving bugs), but I'm looking into it!

The water's getting a little adjustment too, so hopefully it'll be  a little easier to see in.

There are, sadly, no real easter eggs to be found. No big fun ones anyway. There is a somewhat vague reference on the last ending screen to another project of mine that I'll be working on next, and one or two tiny shoutouts to the gamedev community that got me into this mess in the first place (they're part of the tileset and probably easy to miss).

Should I make any sequels, I'll be sure to hide some funner things though! Always fun to find little things hidden about.

Again, so glad you enjoyed it (and went through again for a speedrun, that is awesome)! ^.^

(2 edits)

Hey! Replayed the game with the new patch, the running speed is much better now, not that exploitable anymore. I succeeded in recreating the LocoBug glitch in the two vertical wall LocoBug area. You need to double jump and hold the jump key and then land on the left edge of the Loco Bug. Traps Bun in the rolling animation for a second 


and then she gets stuck in air till she is rescued by the LocoBug


This was the only place i could reliably recreate the bug, but it does occur with all the LocoBugs.

Also, sometimes Bun gets an odd animation when sitting on the LocoBug with her eyes glitching out  and if she falls from the bug during that animation, she makes this weird face. 


Also found a random Death zone in one of the levels, its also there under the next platform (Pardon my amazing marking skills) 

And the spikes here do not work


All the best against the war of bugs!


P.S - The Bun tired animation does look rather odd as pointed out by the previous guy, and it actually is a river dance! It cancels out death by drowning in the Waterfall event level, If you sit still on a green ledge and Bun starts dancing, then she never drowns in the filling water!

Alright, I can work with that! Think I know what the problem is.


Thanks for the report. =)


I'll get to fixin'!